The Game of Life 2050 was organised as part of the Management and Corporate Sustainability module offered on the Management and Corporate Sustainability MSc. The session was led by Rosina Watson and was attended by 50 Management MSc and Management and Corporate Sustainability MSc students.

The Game of Life 2050 is an interactive board game developed as part of EU-InnovatE (an EU funded project in which Cranfield collaborated) and ran for the first time this year.

The game allowed students to interact with four scenarios that describe the radical changes needed in society for us to be living within all key environmental boundaries by 2050.

The players engaged, first-hand, with the waves of change that occur on the pathways to these sustainable future scenarios and imagined how they might respond. Students took on the role of a particular actor in society (an established business, a policymaker, a start-up business or an NGO) and made choices about how to respond to big changes that were occurring in the economy and society. They collaborated with other players and explored how they could use their influence to shape the future individually and collectively. Their objective was to attract as many resources as possible to realise their own vision. But, as they discovered, achieving that didn’t necessarily make them a winner.